Survival

The pillars of survival are Vitality, Integrity, and Sanity. These are long term resources that reflect how well your character is holding together.

Core Summary

Survival resources run on a 0 to 100 scale and are always active during normal play. High values support your stats, saves, and general resilience. Low values begin weakening your character, and if multiple resources slip together, the system becomes much more dangerous.

Vitality

  • Your basic physical well-being.
  • Represents hunger, thirst, fatigue, and bodily endurance.
  • If Vitality reaches 0, you begin taking direct damage over time.

Integrity

  • Your body's resistance to exposure, corruption, and physical destabilisation.
  • This is the resource most pressured by daylight exposure while outside.
  • Indoors, or outdoors at night, is safe for Integrity.

Sanity

  • Your mental stability.
  • Reflects how well you are coping with fear, stress, and bodily decline.
  • When physical condition worsens, Sanity often follows.
Important: these are not flavor bars. They directly affect your stats, your saving throws, and your ability to survive pressure.

What Players Should Actually Care About

This system is meant to be felt through pressure. Travel while run down, stay exposed too long, or keep pushing without recovery, and your condition starts slipping.

Once it slips far enough, your character stops feeling reliable. Saves worsen, core stats begin to suffer, and recovery becomes harder when things go wrong.

The key rule is simple: healthy resources support each other, neglected resources compound against you. You are safest when all three are being maintained together.

Thresholds & Stat Effects

Each resource has four bands. You do not need to memorize them, but you should understand their feel. Above 75 is strong. Above 50 is stable. Below 50 is where weakness starts showing. Below 25 is severe.

Resource 75+ 50–74 25–49 0–24
Vitality +2 Constitution, +2 Strength +1 Fortitude save -1 Fortitude save -2 Constitution, -2 Strength
Integrity +2 Dexterity, +2 Intelligence +1 Reflex save -1 Reflex save -2 Dexterity, -2 Intelligence
Sanity +2 Wisdom, +2 Charisma +1 Will save -1 Will save -2 Wisdom, -2 Charisma
Important threshold: treat 50 as the real warning point. Once a bar falls below that, you are no longer in a comfortable range. Below 25, the system becomes far less forgiving.

Death Save Relation

Survival resources also affect your death saves. The healthier your condition is, the easier it is to stabilize after being knocked down. The worse your condition is, the less likely you are to recover cleanly.

In other words, these resources matter in combat as much as they do outside it. For the full death save breakdown, see Dying.

Restoring Resources

Food is one of the main ways to raise or lower these resources. Different foods affect Vitality, Integrity, and Sanity in different ways.

That means sustenance is not just about eating anything available. What you consume matters. Some foods support physical recovery, some help mental stability, and some strengthen your body against exposure. Others may come with tradeoffs.

For the full breakdown of how food and consumables interact with these systems, read Sustenance.

Simple rule: if your resources are slipping, look at what you are eating. Recovery is partly preparation.

How To Survive The System

This system is punishing on purpose, but it is not meant to be unfair. Its job is to pace you, pressure your decisions, and make your condition something you actively respect.

The safest approach is to stay above the curve. Do not wait until all three bars are collapsing before you react. Once you fall into a serious deficit, recovery can become slow, expensive, or dependent on help from others.

Take breaks from pressure. Carry the right food and cure items. Respect your limits instead of constantly trying to push through them. Staying stable is easier than dragging yourself back from a full spiral.

Survival mindset: this is not a system you brute force forever. Good players manage pressure early, keep supplies on hand, and prevent manageable problems from becoming collapse.

The HUD

The survival HUD shows your three resources as bars: Vitality, Integrity, and Sanity. The fuller and greener a bar is, the healthier that resource is. As it falls, the bar shifts toward red.

The HUD appears during normal in-character play and disappears in places or states where the system is not relevant. It exists to give you a quick read on your condition, not bury you in numbers.

Vitality tooltip

Physical well-being: hunger, thirst, fatigue, and survival needs.

Integrity tooltip

Physical stability against warp exposure and bodily degradation.

Sanity tooltip

Mental stability against fear, stress, and anomalous influence.

What This Feels Like In Play

Well maintained

When your resources are healthy, your character feels steady. Your stats are supported, your saves are cleaner, and being knocked down is less likely to turn into disaster.

Worn down

When one bar slips, you may still function, but you are no longer at your best. Once multiple bars are low together, the system starts compounding against you.

Exposure pressure

Daylight exposure is not free. When the sun is up, spending time outside pressures Integrity first and can start dragging the rest of your condition with it. Indoors, or outdoors at night, is safe for Integrity.

Vitality collapse

If Vitality reaches 0, the danger becomes immediate. You begin taking 1 damage over time until the problem is corrected.

Best habit: do not wait until a bar is nearly empty. By the time it looks disastrous, the penalties are already affecting you.

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