Vitality
- Your basic physical well-being.
- Represents hunger, thirst, fatigue, and bodily endurance.
- If Vitality reaches 0, you begin taking direct damage over time.
The pillars of survival are Vitality, Integrity, and Sanity. These are long term resources that reflect how well your character is holding together.
Survival resources run on a 0 to 100 scale and are always active during normal play. High values support your stats, saves, and general resilience. Low values begin weakening your character, and if multiple resources slip together, the system becomes much more dangerous.
This system is meant to be felt through pressure. Travel while run down, stay exposed too long, or keep pushing without recovery, and your condition starts slipping.
Once it slips far enough, your character stops feeling reliable. Saves worsen, core stats begin to suffer, and recovery becomes harder when things go wrong.
The key rule is simple: healthy resources support each other, neglected resources compound against you. You are safest when all three are being maintained together.
Each resource has four bands. You do not need to memorize them, but you should understand their feel. Above 75 is strong. Above 50 is stable. Below 50 is where weakness starts showing. Below 25 is severe.
| Resource | 75+ | 50–74 | 25–49 | 0–24 |
|---|---|---|---|---|
| Vitality | +2 Constitution, +2 Strength | +1 Fortitude save | -1 Fortitude save | -2 Constitution, -2 Strength |
| Integrity | +2 Dexterity, +2 Intelligence | +1 Reflex save | -1 Reflex save | -2 Dexterity, -2 Intelligence |
| Sanity | +2 Wisdom, +2 Charisma | +1 Will save | -1 Will save | -2 Wisdom, -2 Charisma |
Survival resources also affect your death saves. The healthier your condition is, the easier it is to stabilize after being knocked down. The worse your condition is, the less likely you are to recover cleanly.
In other words, these resources matter in combat as much as they do outside it. For the full death save breakdown, see Dying.
Food is one of the main ways to raise or lower these resources. Different foods affect Vitality, Integrity, and Sanity in different ways.
That means sustenance is not just about eating anything available. What you consume matters. Some foods support physical recovery, some help mental stability, and some strengthen your body against exposure. Others may come with tradeoffs.
For the full breakdown of how food and consumables interact with these systems, read Sustenance.
This system is punishing on purpose, but it is not meant to be unfair. Its job is to pace you, pressure your decisions, and make your condition something you actively respect.
The safest approach is to stay above the curve. Do not wait until all three bars are collapsing before you react. Once you fall into a serious deficit, recovery can become slow, expensive, or dependent on help from others.
Take breaks from pressure. Carry the right food and cure items. Respect your limits instead of constantly trying to push through them. Staying stable is easier than dragging yourself back from a full spiral.
The survival HUD shows your three resources as bars: Vitality, Integrity, and Sanity. The fuller and greener a bar is, the healthier that resource is. As it falls, the bar shifts toward red.
The HUD appears during normal in-character play and disappears in places or states where the system is not relevant. It exists to give you a quick read on your condition, not bury you in numbers.
Physical well-being: hunger, thirst, fatigue, and survival needs.
Physical stability against warp exposure and bodily degradation.
Mental stability against fear, stress, and anomalous influence.
When your resources are healthy, your character feels steady. Your stats are supported, your saves are cleaner, and being knocked down is less likely to turn into disaster.
When one bar slips, you may still function, but you are no longer at your best. Once multiple bars are low together, the system starts compounding against you.
Daylight exposure is not free. When the sun is up, spending time outside pressures Integrity first and can start dragging the rest of your condition with it. Indoors, or outdoors at night, is safe for Integrity.
If Vitality reaches 0, the danger becomes immediate. You begin taking 1 damage over time until the problem is corrected.